Bayan shafe shekaru uku da suka gabata yana nanata cewa Diablo Immortal zai zama keɓaɓɓen wayar hannu, Blizzard ya bayyana a watan da ya gabata cewa yana daɗaɗawa koyaushe. Shiga na gaba a cikin jerin ayyukan RPG na infernal shine, a zahiri, yana zuwa PC, kuma zai saki akan dandamali biyu a wata mai zuwa.
Abin da magoya baya ke so ke nan. Tun da farko masu shakka sun yi wa Diablo Immortal ta wayar hannu, amma da yawa sun ci nasara a yanzu sun san za su iya fuskantar tsaunuka ta hanyar amfani da linzamin kwamfuta da madannai. Wasu sun damu cewa wasan zai kasance kadan fiye da nau'in nau'in nau'in nau'in nau'in nau'in nau'in nau'in nau'in nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i nau'i) wanda aka kirkira don kasuwar wayar hannu, amma yanzu suna jin daɗin yin wasa na farko na Diablo a cikin shekaru biyar.
Sanarwar tashar tashar PC ta Diablo Immortal tabbas ta yi abubuwan al'ajabi ga hoton wasan, amma abu ne mai kyau cewa ya fara rayuwa azaman keɓancewar wayar hannu. Kamar yadda daraktan wasa Wyatt Cheng ya gaya wa TechRadar, ta hanyar zayyana wasan don wayar hannu, ƙungiyar ta sami damar bincika sabbin ƙa'idodin ƙira da gwaji tare da dabarun wasan kwaikwayo na zamani waɗanda suka fi karfin taken Diablo na baya.
Zamewar motsi
"Ni da babban mai zane Julian Love mun yi aiki a kan Diablo 3 tare, kuma muka dawo kan Diablo 3, da gaske muna son samun affixes [masu gyara waɗanda ke ba da damar haɓaka ga halayenku da maƙiyanku] waɗanda ke ɗan wasa kaɗan tare da motsinku," Cheng in ji.
"Akwai wani dodo guda daya da muke so mu yi a lokacin, amma ba mu yi ba, wanda shine Icy Ground - ra'ayin cewa kuna wasa a kusa."
Ra'ayi ne mai sauƙi kuma wanda ƙila ba zai same ku da ƙalubalen aiwatarwa ba. 'Yan wasan dandali kamar Mario, Kirby da Rayman sun sami 'yan wasa suna zamewa a kan filaye masu santsi shekaru da yawa, amma Cheng ya ce tsarin kula da al'adun gargajiya na Diablo ya sa fasalin ya zama mai wahalar aiwatarwa.
"Diablo Immortal tabbas shine mafi girman wasan Diablo"
Rod Ferguson
Tare da 'yan wasa suna sarrafa motsin halayen su ta hanyar nunawa da dannawa kewayen taswirar, hanyar wasan ta atomatik ta ɗauki nauyin don rama ƙasa mai ƙanƙara a ƙarƙashinsu. Nuna halin ku don tafiya a kan wani tafkin daskararre, da kallon yadda wasan ke kula da sararin samaniya ta atomatik, baya jin kusan ɗaukar hankali kamar yadda ake sarrafa motsin su kai tsaye da zame hanyar ku ta hanyar tundra.
"Amma tare da Diablo Immortal," in ji Cheng, "mun yi tunani, 'Hey, mun san cewa mu wasan hannu ne na farko, za mu sami yawancin mutane [ta amfani da] sarrafa kai tsaye; mu ci gaba da ƙara kayan da ke ƙasan ƙanƙara.' Kuma yanzu da gaske kuke ji kamar kuna zazzagewa a kan ƙasa mai santsi.”
Yaƙin ruwa
(Credit Image: Blizzard Entertainment)
Zayyana don wayar hannu ya ba ƙungiyar damar yin wasa tare da sauran injinan wasan kwaikwayo, suma. Yana ba su damar yin amfani da yanayin taɓawa na allon waya don bincika sabbin fasalolin yaƙi waɗanda ba su dace da saitin linzamin kwamfuta da allon maɓalli na wasannin Diablo da suka gabata ba.
"Muna da abin da na kira basirar caji," in ji Cheng. "Iskar Arcane don Wizard babban misali ne. Kuna danna maɓallin Arcane Wind, kuma yayin da babban yatsan ku ya riƙe wannan maɓallin ƙasa, ya fara caji. Lalacewar tana ƙaruwa tsawon lokacin da kuke riƙe ta, kuma yankin-na-tasiri yana ƙaruwa. Amma kuma kuna iya nufa shi yayin caji. Kuma ta hanyar duk wannan, za ka iya motsa halinka a kusa da gaske jeri cewa cikakken harbi.
“Wannan wani abu ne da ba za mu iya yi da shigar da linzamin kwamfuta kawai ba, don haka wata dama ce da muke son amfani da ita. Hakanan shine dalilin da ya sa muka ƙara sarrafa madanni na WASD ga mutanen da suke son yin hakan. "
Tsara don wayar hannu ya ba ƙungiyar damar yin wasa tare da sabbin injinan wasan kwaikwayo
Diablo Immortal zai zama wasa na farko a cikin jerin don tallafawa tsarin sarrafa tushen WASD, yana ba ku damar motsa halin ku game da taswira tare da hannun hagu, yayin da ku 'yantar da hannun dama don ƙarin dabarun yaƙi. Wannan yana nufin ba za a ƙara tsawaita faɗa ba. Za ku sami damar yin nufin makamanku, cajin sihiri, da sakin kowane bugu yayin kewaya maƙiyanku don mafi kyawun matsayi.
Yana da babban canji ga jerin. Yayin da Diablo 3 akan PS4, Xbox One, da Nintendo Switch sun ba da izinin irin wannan ikon kai tsaye ta hanyar ɗaure motsin halin ku zuwa sandar analog, ba a taɓa aiwatar da tsarin sarrafa tushen WASD don sigar wasan PC ba. Hatta wasu manyan RPGs na zamani, kamar Divinity: Asalin Zunubi 2 da Ƙofar Baldur 3, sun yi jinkirin ƙaura daga tsarin sarrafa maki-da dannawa na gargajiya wanda ke nuna nau'in shekaru da yawa.
(Credit Image: Blizzard Entertainment)
Amma yayin ƙirƙirar wasan Diablo don wayar hannu ya bai wa ƙungiyar wasu daki don gwaji, yana kuma jefa wasu ƙalubale. Gudanar da ƙididdiga, alal misali, yana da wahala don aiwatarwa lokacin da 'yan wasa ba za su iya shawagi akan abubuwa tare da siginan kwamfuta don bayyana kwatancensu da ƙididdiga ba. Ko kuna kunna Diablo Immortal akan wayar hannu ko PC, dole ne ku taɓa abubuwa don cire kwatancensu.
"Kuma nan da nan [yana sa mutane su tafi], 'Oh, wannan wasa ne da aka gina don abokin ciniki na farko na wayar hannu," in ji Cheng. “Amma fa'idar hakan ita ce wasan iri daya ne. Lokacin da kuke komawa da gaba [tsakanin sigar wayar hannu da PC], muna da cikakkiyar fasalin fasalin. Babu wani ɓoyayyiyar ayyuka da ke samuwa akan dandamali ɗaya ko wani.”
Yaƙe-yaƙe ba za su ƙara yin tsayin daka ba
Wannan fasalin fasalin duk wani bangare ne na ƙoƙarin Blizzard na gabatar da Diablo Immortal a matsayin cikakken aikin RPG wanda zai iya tsayawa tare da ƴan uwan PC. Kamar yadda babban manajan Diablo franchise Rod Fergusson ya ce, babban burin ƙungiyar wajen ƙirƙirar Diablo Immortal shine kawo gwaninta sau uku-A ga na'urorin hannu; don ƙirƙirar wasan wayar hannu wanda ba kawai zai yi hamayya da jerin abubuwan da suka gabata ba, amma ya ci gaba da wuce gona da iri.
"Diablo Immortal tabbas shine wasan Diablo mafi burgewa da muka yi har yau," in ji Fergusson. “Kuma abu ne da muke matukar farin ciki da shi. Wani ɓangare na yanayin wasa na kyauta shine [da] goyan bayan wasan yayin da muka wuce ƙaddamarwa, kuma muna kallon sabbin yankuna, sabbin gidajen kurkuku, har ma da sabbin azuzuwan. Duk waɗannan za su kasance kyauta, yayin da muke ci gaba da tallafawa Diablo shekaru masu zuwa. "