343은 정리 해고 후 Halo 개발에서 '처음부터 시작'하는 것으로 알려졌습니다.

343 Industries and Halo may be here to stay despite Microsoft's mass layoffs, but that doesn't mean it's business as usual for the franchise. 블룸버그 게시물에서 소스 claim 343 is effectively restarting Halo development between multiple changes that include the loss of “at least” 95 jobs, including directors and key contractors. Notably, the studio is reportedly switching to Epic's Unreal Engine after both a leadership shuffle and struggling with its aging in-house platform (Slipspace) — it's even breaking from its familiar story-driven gameplay, according to the tipsters.

The 343 team is understood to be using Unreal for an unannounced game, nicknamed “Tatanka,” developed with the help of long-time ally Certain Affinity. It was originally built as a battle royale title but might “evolve” into other forms, the sources say. While some at 343 are supposedly worried Unreal might affect how Halo feels to play, Slipspace's glitches and hard-to-use tech have apparently held back multiplayer features in 헤일로 인피니트 that include past favorites like Assault and Extraction.

Many of the laid off workers were crafting game prototypes in Unreal rather than producing new missions for 헤일로 인피니트, 블룸버그 게시물에서 says. 343 had considered switching engines for the past decade, the insiders claim, but it wasn't until studio lead Bonnie Ross and engine overseer David Berger left in late 2022 that the company committed to the change. Pierre Hintze, who replaced Ross, is said to have focused the company on “greenlighting” new tech while expanding 무한의.

Microsoft has declined to comment. A revamped strategy wouldn't be surprising even without layoffs. While 무한의 was well-received on launch, delayed modes, seasons and even a cancelled split-screen mode haven't helped its reputation. 343 has also played a role in some of the Halo series' less-than-stellar projects, including the problematic 헤일로 : 마스터 최고 수집 and offshoots like 헤일로 워즈 2. A fresh start isn't guaranteed to reinvigorate the sci-fi shooter, but it may address lingering concerns.

Engadget에서 추천하는 모든 제품은 모회사와 무관한 편집 팀에서 선택합니다. 일부 스토리에는 제휴사 링크가 포함되어 있습니다. 이 링크 중 하나를 통해 무언가를 구매하면 제휴 수수료를 받을 수 있습니다. 모든 가격은 게시 당시에 정확합니다.

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