DLSS and FSR are the future of PC games, whether you like it or not

Back when Nvidia first revealed the GeForce RTX 2080 and showed the world what DLSS is and what it would do, it seemed like a good way to get more budget-oriented systems able to use the new-fangled ray tracing tech it debuted at the same time. Especially because the first iteration of Nvidia's AI upscaling tech wasn't exactly phenomenal it seemed to play second fiddle to a lot of other tech the company was pushing. 

However, with the advent of the games generation brought about by the PS5 and Xbox Series X, there's a greater demand for visually rich games, loaded with ray tracing and otherwise complicated visuals. There's nothing I like more than a gorgeous gorgeous video game, but games have become way harder to run in just the last couple of years. 

Even the RTX 2080 Ti, a graphics card that was an unstoppable 4K behemoth a few years ago, has become a 1080p GPU in most modern games that support ray tracing. And as the best PC games continue to get more complicated it's becoming more essential for them to include either DLSS or AMD's alternative – FidelityFX Super Resolution, or FSR. 

Nvidia RTX 3090

(Image credit: Nvidia)

Remember the 8K graphics card?

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