The Morning After: The verdict on ‘Zelda: Tears of the Kingdom’

How do you follow up one of the most well-regarded and critically acclaimed games of the last decade? Well, you keep a lot of things the same, but shake it up. The first few hours of Zelda: Tears of the Kingdom take place entirely in the sky, but the game leads you through a handful of shrines to get a new set of abilities, just like you did on the Hyrule plateau in Breath of the Wild.

Now, there are islands in the sky and underground grottos to explore, assisted by some powerful new skills, including Fuse, which lets you stick objects to weapons and arrows to enhance them, and Ultrahand, where you can stick objects together to build basically anything you want, including vehicles. Read on for how this translates to the world of Zelda and Link – which is what I’m doing while I wait for my copy to land before the weekend.

– Mat Smith

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